The future of Unreal Engine and our products
We have received more information about Unreal Engine 6 and Epic's vision for the future of game development. The response from the community has been mixed, and one of the biggest concerns we have seen is around the deprecation and removal of Blueprints.
We want to take a few minutes to share our thoughts and explain our plans for supporting both Unreal Engine 5 and Unreal Engine 6 once it becomes available.
The majority of our products already support multiple versions of Unreal Engine, and our plan is to continue supporting Unreal Engine 5 for the foreseeable future. When Unreal Engine 6 is released, we also intend to support that platform alongside Unreal Engine 5. We want you to feel confident using the version of Unreal Engine that best fits your workflow and projects.
Most of our tools and plugins are not built entirely with Blueprints. Instead, they are written in C++ and expose Blueprint functionality while integrating with Unreal Engine's systems. This approach will continue, and we are preparing to support Unreal Engine 6 when it reaches release. We have already gained access to Unreal Engine 6, which gives us the opportunity to prepare our plugins, tools and assets ahead of time.
Many of our tutorials explain how to use Blueprints and how to work with Unreal Engine. With the changes coming in Unreal Engine 6, you may be wondering whether these tutorials will still be useful. The answer is yes. While workflows may change when moving from Unreal Engine 5 to Unreal Engine 6, the core concepts behind programming and Unreal Engine development will remain largely the same. Variables, functions, bindings, casting, and many other fundamentals will continue to be important concepts to understand, regardless of which version of Unreal Engine you use.
With more than 20 years of experience in game development, we also know that plans can change. Unreal Engine 6 is currently expected to enter early access toward the end of 2027, with a final release likely arriving closer to 2029, if not later. This means that the plugins, tools, and assets we provide today will continue to be useful for a long time.
We will share more information as Unreal Engine 6 gets closer to release, including our schedule for supporting the changes it introduces. As always, we will continue to provide helpful support if you need to adjust or change your workflow.
Thank you for reading, and feel free to send us a message if you have any questions.