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About Us

Elias Wick is a Swedish technology and software company with over two decades of experience creating innovative solutions for real-time rendering and interactive graphics.

Top seller of post process materials and shaders

We are the leading seller of post process materials and shaders for Unreal Engine on Gumroad, with a growing library of more than 125 high-quality products. Our success comes from giving customers the tools, resources, and guidance they need to get the most out of our products.

Used by creators and teams all over the world

Creators across entertainment, media, education, research, design, and marketing use our products to bring their ideas to life. With thousands of customers across all seven continents, including Antarctica, we've earned the trust of creators, studios, and teams around the world.

  • Firewalk Studios
  • North Studio
  • Unreal Engine
  • Paradox Interactive
  • Microsoft
  • Trailer Farm
  • Liquid Swords
  • Pebble
  • vonvon
  • Glitch Productions
  • PWR
  • Entropico
  • Inside Frame
  • ICA Group
  • Future Perfect
  • 3D CGI Studio
  • Staging Solutions
  • Hard Mode Games
  • Danger Studios
  • Queensland Department of Education
  • Yonsei University
  • The Mocap Studio
  • Creative System Lighting
  • Columbus College of Art & Design
  • Open 3D
  • Neurolens
  • Postcard Game Studio
  • Media and Games Invest
  • Phototaxis
  • Deepworlds Studio
  • Sauvage TV
  • Nibiru
  • Scanbie
  • Nerdy Artist Union
  • Italic Studio
  • AYT Labs
  • Holosphere
  • xydrobe
  • CS Arquitectos
  • National Film Board of Canada
  • University of Nevada, Reno
  • Bergendahls
  • Leap XR
  • School of Visual Arts, New York
  • Hochschule für Musik und Theater Hamburg
  • Studio Lennon
  • Elisava Barcelona School of Design and Engineering

Our Services

Plugins, Tools & Assets

We create and design production-ready plugins, tools, and asset packs for Unreal Engine, with a focus on post process materials.

Consulting & Support

We work directly with your team to adapt plugins, tools, and assets for custom needs, pipeline requirements, or integrations.

Tutorials & Docs

We make comprehensive tutorials, documentation, and learning resources for Unreal Engine and game development.

News & Insights

We share industry news, tech articles, and behind-the-scenes development insights that you can't find anywhere else.

Community & Events

We host live events, demos, and meetups so that you can ask questions, exchange tips with other developers, and help shape what we build next.

Our Values

Quality

Uphold the highest standards in everything we create.

Innovation

Deliver groundbreaking solutions that drive the industry forward.

Transparency

Maintain openness in our development process.

Integrity

Practice ethical and sustainable business methods.

Customer Focus

Engage in continuous dialogue with our customers.

Our Story

Hi!

I'm Elias Wickmark (Elias Wick), the founder and creator behind all products under the Elias Wick brand, including this website.

I started my journey in the early 2000s by modding games, building software, and experimenting with digital media. That path led to a career as a technical artist and consultant, where I've built plugins, tools, and assets for small indie studios and large AAA publishers.

After noticing how outdated tools and steep learning curves were holding back great ideas, I founded Elias Wick AB (Inc.), a company dedicated to building powerful, adaptable, and innovative solutions that redefine what's possible to create today. If this direction resonates with you, we'd love to have you along for the journey.

A dimly lit photo of Elias sitting at an old desktop computer, pointing at a bright blue screen running an early version of Microsoft Paint.

Our Impact

Accessibility

Diagonal split-screen of a stylized game scene demonstrating color blindness (color vision deficiency): normal vision on the left and tritanopia simulation on the right, showing how the sky, foliage, and building colors shift.

Our Color Blindness tool shows how the world looks through different types of color vision, and it's been amazing to see what people do with it. A dad told us it helped him tweak his game levels so that his kids with Protanopia could enjoy playing without getting lost.

Read about our free Color Blindness product

Research

Warehouse aisle lined with boxes, with the center softly blurred to mimic nearsighted vision, demonstrating a post-process effect for simulating visual impairment.

Products we build don't just show up in creative projects; they've also found their way into labs and research work. One medical student told us that our distortion post process material was exactly what he needed when he began his dissertation on Alzheimer's disease.

Read about our work on visual disorders

Schools & Learning

Elias leads a seminar, gesturing toward a large projector screen displaying a 3D virtual environment created in Unreal Engine.

The work we do has found its way into classrooms all over the world. Teachers use them in lessons, workshops, and creative programs to help students explore the fun side of digital art. We're proud to play a part in inspiring the next generation of developers.

Check out our products

Any Questions?