Information
Mission Markers is a free Unreal Engine material that makes important places stand out so players know where to go. Use it to mark objectives, quest locations, checkpoints, entrances, pickups, and other interactive areas.
It works well for open world games, stylized environments, and prototypes where players need clear visual guidance to important locations.
A cylinder mesh is included so you can set it up right away, but the material can also be applied to any shape that fits your project.
Material Parameters
- Color 1:
- Controls the bottom gradient color.
- Color 2:
- Controls the top gradient color.
- Glow Strength:
- Controls the glow strength.
- Gradient Shift:
- Controls the color gradient shift.
- Gradient Strength:
- Controls the gradient fading strength.
Included Files
Total Files
- 3
Total Size
- 41.6 kB
Static Meshes
- 1
Materials
- 1
Material Instances
- 1
All files and assets adhere to Unreal Engine naming conventions (such as, T_Texture, BP_Actor) and are organized in a clear, consistent folder structure.
Compatibility
Supported Engine Versions
Supported Editor Platforms
Supported Target Platforms
Supports current-generation consoles.
Supported Technologies
Nanite
SupportedLumen
SupportedMegaLights
SupportedNiagara
SupportedPath Tracer
SupportedSubstrate
SupportedChaos
SupportedPCG
SupportedReplication
SupportedSupported Rendering Features
Rendering Techniques
Graphics APIs
Upscaling
Changelog
- 1.3 (Current – 2026-03-20)
- Updated the Gumroad product page.
- 1.2.1 (2026-03-02)
- Added UEFN support.
- 1.2 (2026-02-26)
- Improved the post process material code and reduced dependencies.
- 1.1.1 (2026-02-03)
- Updated the product description and clarified parameter descriptions.
- 1.1 (2026-01-16)
- Migrated product to the new website.
- 1.0 (2022-09-24)
- Initial release.
Frequently Asked Questions
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