Skip to main content

Information

Color Graphics Adapter is a post process material for Unreal Engine that gives the scene a classic CGA-inspired look with chunky pixels, dithered shading, and a strong old-school computer feel. It works especially well when you want the image to feel old, retro, or deliberately low-tech.

Material Parameters

Palette Texture:
Controls the palette texture.
Dither Texture:
Controls the dither texture.
Size:
Controls the dither and pixelation size.
Brightness Min:
Controls the minimum brightness value.
Brightness Max:
Controls the maximum brightness value.
Invert Palette:
Inverts the palette texture.
Enable Pixelation:
Enables pixelation.