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Information

Convolution is a post process material for Unreal Engine that lets you modify the image using kernel-based filtering. It can sharpen details, soften the scene, highlight edges, create embossed looks, or push the image toward more stylized filtered results depending on how you use it.

Material Parameters

Left, Top, Right, Bottom, and Center:
Kernels that determine the image processing operation.
Dilated Convolution:
Dilates the convolution to create larger gaps between the kernel values. A larger value will often result in thicker edge lines. A large value may cause unwanted artifacts.
Fade:
Controls the distance at which the convolution will stop calculating and fade out.
Disable Colors:
Turns everything in the viewport black, except for the outline. The outline will appear black or white based on your [Left], [Top], [Right], [Bottom] and [Center] parameter values.