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Information

Damage is a post process material for Unreal Engine that adds a distressed screen effect, making it feel as though the player has been hurt or has taken serious damage. It works especially well for combat, survival, horror, and any gameplay moment where you want the danger to feel more immersive.

Material Parameters

Texture:
Controls the texture.
Texture Tiling & Offset:
Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
Texture Rotation:
Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
Mask:
Allows the user to enable or disable texture channels. The RGBA channels can be used.
Color:
Controls the texture color.
Brightness:
Controls the brightness.
Contrast:
Controls the contrast.
Opacity:
Controls the effect opacity.
Speed:
Controls the texture pulse speed.
Hardness:
Controls the mask hardness.