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Information

Dirty Screen is a post process material for Unreal Engine that adds dust, smudges, grime, and small specks directly to the player's view. It makes the screen feel dirty, worn, or lightly covered in residue, as though the camera lens or visor has picked up fingerprints, stains, splatter, or built-up dirt. It works especially well for first-person gameplay, helmet views, body cams, vehicle cameras, and any moment where you want the player's screen to feel less clean and more affected by the world around them.

Material Parameters

Texture:
Controls the texture.
Invert Texture:
Inverts the texture.
Brightness:
Controls the brightness.
Contrast:
Controls the contrast.
Tiling & Offset:
Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
Rotation:
Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)