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Information

Cel Shader is a post process material for Unreal Engine that gives the scene a cartoon-style look with flatter shading, sharper shadow steps, and a more stylized feel overall. It's great for when you want your project to feel more like an animated film, comic book, or anime inspired world. It is a great fit for toon characters, inked environments, posterized lighting, and any project where you want strong shapes, clean shadow bands, and a more hand-drawn look.

Material Parameters

Enable Multiple Bands:
Allows the user to set the total number of bands, and tint the scene.
Enable Texture:
Allows the user to input a LUT texture that will modify the band colors.
Light Threshold:
Controls the light threshold.
Diffuse Threshold:
Controls the diffuse threshold.