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Information

Distortion is a post process material for Unreal Engine designed to give you a wide range of ways to warp and bend the screen. It can create ripples, swirls, pinches, stretches, and other twisted, lens-like distortions, making it useful for anything from subtle heat haze to more intense surreal effects. It works well for unstable environments, hallucination scenes, underwater looks, magical energy, or any moment where you want the screen to feel warped and unsettled.

Material Parameters

Post Process

Opacity:
Controls the opacity.
Mask:
Allows the user to enable or disable post process channels. The RGBA channels can be used.
Invert Colors:
Inverts the post process colors.
Enable Distortion:
Enables distortion textures.
Distortion Strength:
Controls the distortion strength of texture 1 and texture 2.
Distortion Distance:
Limits the distortion to a distance. This must be used in conjunction with the distortion parameters.

Post Process UV

Tiling & Offset:
Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
Rotation:
Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
Invert U:
Inverts the post process U channel, flipping the view horizontally.
Invert V:
Inverts the post process V channel, flipping the view vertically.
Enable Rotation Animation:
Enables a rotation animation.
Rotation Animation Speed:
Controls the rotation animation speed.

Texture 1 & Texture 2

Tiling & Offset:
Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
Rotation:
Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
Opacity:
Controls the texture opacity.
Mask:
Allows the user to enable or disable texture channels. The RGBA channels can be used.
Invert:
Inverts the texture.
Enable Animation:
Enables panning animation.
Animation Speed X:
Controls the panning animation speed on the X axis.
Animation Speed Y:
Controls the panning animation speed on the Y axis.
Enable Rotation Animation:
Enables a rotation animation.