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Information

Transform is a post process material for Unreal Engine that lets you change how the whole scene is shown on screen. You can rotate it, scale it, skew it, stretch it, flip it, or shift it into a new position.

Material Parameters

Tiling & Offset:
Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
Rotation:
Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
Skew Horizontally:
Controls the horizontal skew.
Skew Vertically:
Controls the vertical skew.
Background Color:
Controls the background color.
Enable Tiling:
Enables tiling.