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Information

Freeze is a post process material for Unreal Engine that gives your scene a cold, frozen look. It is a nice fit for snowy or icy environments, freeze attacks, status effects, or really any moment where you want the scene to feel colder and less alive.

Material Parameters

Distortion

Distortion Texture:
Controls the distortion normal map texture.
Distortion Tiling & Offset:
Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
Distortion Rotation:
Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
Intensity:
Controls the distortion intensity.
Brightness:
Controls the distortion brightness.

Mask

Mask Texture:
Controls the mask texture.
Mask Tiling & Offset:
Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
Mask Rotation:
Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
Mask:
Allows the user to enable or disable the mask texture channels. The RGBA channels can be used.
Invert Mask:
Inverts the texture.
Mask Opacity:
Controls the mask opacity.
Color Mask Texture:
Controls the color mask texture.
Color Mask:
Allows the user to enable or disable the color mask texture channels. The RGBA channels can be used.
Invert Color Mask:
Inverts the texture.
Color:
Controls the color mask texture color.