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Information

Texture Projection is a post process material for Unreal Engine that projects textures onto the world, letting you add patterns and surface detail across a scene without changing the original mesh materials.

Material Parameters

Fog

Fog Color:
Controls the fog color.
Fog Start Distance:
Controls the fog start distance.
Fog End Distance:
Controls the fog end distance.

General

Enable Unlit:
Disables all lights.
Occlusion Strength:
Controls the ambient occlusion strength.

Texture

Texture:
Controls the projection texture.
Size:
Controls the texture size.
Texture Color 1:
Controls the texture color.
Texture Color 2:
Controls the texture color.
Texture Mask:
Allows the user to enable or disable texture channels. The RGB channels can be used.
Projection Smoothing:
Controls the texture projection smoothing.