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Information

Tiles is a post process material for Unreal Engine that takes the current scene and repeats it across the screen in multiple tiles. Instead of showing one full view, it fills the screen with several smaller copies of the exact same scene.

Material Parameters

Tiling & Offset:
Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
Rotation:
Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)