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Information

Vignette is a post process material for Unreal Engine that darkens the edges of the screen to draw more attention toward the center. It works especially well for moody scenes, cinematic framing, or any moment where you want the image to feel more focused.

Material Parameters

Enable Vignette Texture:
Enables a vignette texture instead of using the default round vignette.
Radius:
Controls the vignette radius.
Hardness:
Controls the vignette hardness.
Texture:
Controls the vignette texture.
Tiling & Offset:
Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
Rotation:
Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)