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Information

Warp is a post process material for Unreal Engine that lets you use a texture to warp the camera view and distort the lens in different ways. It works well for any shot where you want the image to feel unstable.

Material Parameters

Texture:
Controls the warp texture.
Texture Tiling & Offset:
Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
Texture Rotation:
Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
Texture Mask:
Allow the user to enable or disable texture channels. The RGBA channels can be used.
Invert Texture:
Inverts the texture.
Offset:
Controls the warp offset.
Strength:
Controls the warp strength.