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Information

Lens is a post process material for Unreal Engine that gives the image the look of being viewed through a lens or sniper scope. It works well for scoped aiming, binocular views, and camera-style overlays.

Material Parameters

Lens Stretch & Offset:
Controls the UV stretch and offset. RG = Stretch, BA = Offset. (Use a negative stretch value to flip the UVs.)
Lens Rotation:
Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
Background Color:
Controls the background color.
Radius:
Controls the lens radius.
Hardness:
Controls the lens hardness.
Warp Intensity:
Controls the lens warp intensity. Used in conjunction with the hardness parameter to limit the warp effect.