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Information

Texture Tiling is a post process material for Unreal Engine that breaks the image into a tiled mosaic using a texture mask of your choice. You can color the texture and adjust the threshold to control how much of it appears.

Material Parameters

Texture:
Controls the tiling texture.
Texture Mask:
Allows the user to enable or disable texture channels. The RGBA channels can be used.
Invert Texture:
Inverts the texture.
Texture Size:
Controls the texture size.
Threshold:
Controls the texture distribution threshold.
Color 1:
Controls the color.
Color 2:
Controls the color.