Skip to main content

Information

Thermal Vision is a post process material for Unreal Engine that gives the scene a military-style thermal camera look. Cooler areas appear in blue, while heat shows up as orange, making people and objects stand out more clearly. It works well for military gameplay, tactical scenes, night missions, surveillance, and target spotting.

Material Parameters

Fog

Enable Fog:
Enables fog.
Fog Color:
Controls the fog color.
Fog Start Distance:
Controls the fog start distance.
Fog End Distance:
Controls the fog end distance.

General

Base Color 1:
Controls the base color.
Base Color 2:
Controls the base color.
Highlight Color 1:
Controls the highlight color.
Highlight Color 2:
Controls the highlight color.
Highlight Strength:
Controls the highlight strength.
Noise Opacity:
Controls the noise opacity.
Vignette Strength:
Controls the vignette strength.
Fresnel Intensity:
Controls the fresnel intensity.
Fresnel Smoothing:
Controls the fresnel smoothing.
Enable Ambient Occlusion:
Enables an ambient occlusion effect.
Ambient Occlusion Intensity:
Controls the ambient occlusion intensity.

Jitter

Texture:
Controls the jitter texture.
Texture Tiling & Offset:
Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
Texture Rotation:
Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
Mask:
Allows the user to enable or disable texture channels. The RGBA channels can be used.
Strength:
Controls the jitter strength.
Animation Speed X:
Controls the panning animation speed on the X axis.
Animation Speed Y:
Controls the panning animation speed on the Y axis.